Electronicsfor Theatre & Live Performance

Technical Direction16 classes · 64 hours

Electronics
for Theatre and Live Performance

Every effect in a live show is a controlled release of energy, and everything you will learn here is about controlling it deliberately, proving that you did, and knowing what happens when it fails.

Sixteen four-hour classes. Every one has an idea to understand and something to build, because in this trade knowing and doing are the same skill measured twice.

The shape of the course

Eight units of two classes. The first class of a unit opens the idea and gets it onto the bench; the second builds something that only works if the idea was understood. That is the whole structure, and it repeats eight times.

  1. Unit 1 Electricity, and proving it 12 8 h
  2. Unit 2 Parts, and joining them 34 8 h
  3. Unit 3 Loads and switching 56 8 h
  4. Unit 4 Analogue signal 78 8 h
  5. Unit 5 Data, protocols and rigs 910 8 h
  6. Unit 6 Microcontrollers 1112 8 h
  7. Unit 7 Sensors and actuators 1314 8 h
  8. Unit 8 Safety, faults and the capstone 1516 8 h

The sixteen classes

Unit 1Electricity, and proving it

Unit 2Parts, and joining them

Unit 3Loads and switching

Unit 4Analogue signal

Unit 5Data, protocols and rigs

Unit 6Microcontrollers

Unit 7Sensors and actuators

Unit 8Safety, faults and the capstone

How every class runs

An hour of why

The idea, with figures you can break. Not a lecture: the animations exist so you can push the circuit into the failure the class is about, which is the only way the numbers stop being decoration.

Two to three hours of bench

Measure it, build it, prove it. Every class produces something you keep, or a measurement you wrote down and can defend.

A quiz you have already seen

Five minutes of numbers at the top of every class, drawn from the same deck that is on this site. Nothing is a surprise and nothing is a trick.

What is on this platform

The other courses, and who they are for

Three cohorts and four courses, and nobody takes all four. Technical Direction takes Electronics then Computer Science; Media Design and Technology takes Computer Systems; the elective assumes neither. Where two of these reach the same object they reach it from different positions and ask different questions of it, which is set out in full on how the four relate.

  • This one Electronics for Theatre Technical Direction, year 1 · core
    Below the connector: what electricity does in a building, proved with a meter.
  • → Computer Systems and Networking Media Design and Technology, year 1 · core
    The machine and the network under the show, for audio, lighting and video artists.
  • → Computer Science for Theatre Technical Direction, year 2 · core
    The instructions themselves: code, AI, and what your program does when it is alone.
  • → Show Networking and Control Systems Elective · assumes none of the others
    The agreements between two devices, protocol by protocol, against the standard text.
  • → showstack Open index · not a course
    Where all four check their numbers and their bilingual terms, with a citation on each.